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Wolf
Wolf

WOLF

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Wolf is a form of match play in that each hole is worth a specific amount of points or dollars and the teams change on every hole.

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  1. First Decide the Wolf Rotation:​  The order golfers tee off is important here so make sure to decide the rotation on the first tee in whatever manner you see fit.  This rotation will stay the same throughout the round only changing in who tees off first so that the Wolf may be rotated each hole.  It is also important to decide whether the Wolf is the first person to tee off on each hole or the last.  This varies depending on which way you like to play.  

  2. First Person Tees Off:  If you decided the Wolf is to tee off first then the Wolf will tee off then decide if he wants to go alone as Lone Wolf or pick a partner.  If the Wolf decides the partner route it will watch the second golfer tee off.  After the shot is complete, the wolf can decide whether to partner or not with that person. If the Wolf doesn’t like the tee shot of the third player, he’s automatically paired with the fourth player.  If its decided the Wolf is going to tee off last the same rules are followed but since the Wolf is teeing off last it has the chance to see all other golfers tee off one at a time.  If the Wolf wants to choose a golfer as its partner it must do so prior to the next golfer teeing off.  In the event the Wolf doesn't want to partner after seeing the other golfers tee off then it can choose to go Lone Wolf.  

  3. Scoring:  Once teams are chosen for a hole it is simply Best Ball scoring from there.  The lowest score out of the team members is the score that gets carded for that hole.  The lowest score carded of the two teams wins the hole.  Each player on the winning team would receive 1 point.

  4. Going Lone Wolf:  Be careful not to get too cocky when going alone as the Wolf.  The points triple any time there is a Lone Wolf.  Therefore, if the Wolf wins with the lowest score it will receive 3 points.  The opposite is true, however.  If the Lone Wolf loses then the other players will receive 3 points each.  

  5. Hammer:  In Side Action Tracker you have the option to Hammer which is essentially a press.  The difference is any team can Hammer at any time during a hole.  Once the Hammer is called the other team can either accept or deny the Hammer.  If they accept it, the bet for that hole doubles.  If they deny the Hammer, that team automatically loses the hole.  If a team accepts the Hammer, that team then has the Hammer and can Hammer the other team back.  Once the Hammer is called only the team that possesses the Hammer can Hammer the opposing team.  If you play carry overs, these additional points would carry over to the next hole in the event of a tie even though the teams change every hole.  

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Side Action Tracker will track the point totals while you play by simply entering your scores and choosing teams on each hole.  

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